The Away3D team has just released version 2.2 of Away3D. And what a point release they have put together!
First you should take a ride with The RailAway Express, a fantastic demonstration of the new runtime model generation and animation features (only 780kb in size, almost everything in the demo is code generated). The demo is put together by Fabrice Closier with some help from Andre Michelle and Joa Ebert on sound.
Second you should start playing with some of the new features that includes:
- Triangle caching
Major performance enhancement on rendering large scenes with static objects and camera (works on per canvas) - Collada bones
The collada parser now support animation data through an animationLibrary (similar to materialLibrary) - Bounding boxes and bounding spheres
Allowing you to calculate better collision detection in real time - PathExtrude, PathAnimator and PathDuplicator
Let you extrude geometry from a path and move objects along a path - Simple shadows
Automagically generates a nice little real time shadow on the ground for you
In addition this release includes:
- Obj exporter
- Separated geometry classes
- Corrections to multiple view interaction
- Custom renderer definition on ownCanvas objects
- Fixed mirroring in 3ds files
- Elevation2AS3 function
- ElevationModifier class
- Non-destructive scaling properties on objects
- Non-destructive movePivot on objects
Training: Essential Away3D Techniques
If you are serious about developing with Away3D I would suggest that you attend to Rob Bateman’s upcoming Essential Away3D Techniques course which takes place in October 22nd and 23rd.
See full program here.



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