The PixelBlitz Engine is a new 2D game framework for AS3 created by Norm Soule and Richard Davey. The main goal of the project is to make game creation easier and quicker for AS3 developers.
PixelBlitz started as a bitmap blit engine. Norm Soule describes the process of bitmap blitting as:
The process of drawing everything to offscreen bitmaps and then rendering one bitmap to display the visual elements. The end result of this is speed. It is much faster than using the traditional display List approach, when doing anything that is graphically heavy.
The development has just started, but the library has already a wide range of features available:
- Sprite handling
- Pixel blitting
- Pixel-level collision detection
- Layer effects
- Bitmap fonts
- Game related math
- Keyboard handling
- Mouse handling
- Parallax scrolling
- Filter effects
- Low memory footprint
- Superfast!
In addition, rumor says that at least the following feature are planned:
- Tile map support
- Physics
- More effects
- Sound manager
PixelBlitz is licenced under an MIT license which means you can use if both for commercial and non-commercial projects.
The latest version is always available in the Subversion repository.


October 9th, 2008 at 2:00 am
Thanks for the plug.